GenericBlock.prototype = new Actor();
GenericBlock.prototype.constructor = GenericBlock;
GenericBlock.prototype.textParticle;
function GenericBlock(opts) {
	if (opts.w == null && opts.h == null) {
		this.width = this.height = 32;
	} else if (opts.h && opts.w == null) {
		this.width = this.height = opts.w;
	} else {
		this.width = opts.w;
		this.height = opts.h;
	}
	this.hitBox = new HitBox(0, 0, this.width, this.height);
	this.position = new Vector2D(opts.x, opts.y);
	this.active = true;
	this.textParticle = new TextParticle("100", "8pt Monaco", "rgba(0, 0, 0, 255)", this);
	this.textParticle.lifetime = 500;
}

